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The Goil Menhirs can be a bigger menace than Mu Guardians in Chosen Hopeless Nothingness not only because of Rip Maen, but also for their Magical Evade, forcing you into physical encounters. I needed to Data Drain an Anshou from a Metal Goblin on the second level-up field. I only "downgraded" the Smith's Gloves to the Fire Bracer because I didn't want to waste SP in the final dungeon on a single missed hit, but in hindsight I don't think it made that big a difference. The main reason behind Juk Rom, however, was preperation for tackling Mu Guardians at the end of the game. Vak Don helped out really well versus Arrow Fish on the first level up field and Juk Rom was useful throughout the game for its area effect. Magic-wise, I had to trade for the Smith's Gloves before Expansive Haunted Sea of Sand so I could unequip and transform the Leather Gloves into the Wrist Band these gave me Juk Rom and Vak Don. I took Mistral's Sotetsu instead of the Raitei from Koji because aside from elementals, the Sotetsu is almost statistically identical to the Raitei and Tiger Claws is 20 SP less expensive than Thunder Coil (plus equipment level has no bearing on combat anyway, so the Raitei being two levels higher doesn't make it automatically better). The other little things I changed up had to do with gathering the right skills. I know giving Piros the Axe Bomber was a waste of time seeing as how I already gave him the Master's Axe, but my good fortune outweighed the small mistakes in the final segment.

About the only thing I really question is whether it was worth the 5 and a half minutes to grab the Kagayuzen at all, but I'd have to rerun the game to be certain its magical attack and defense didn't make enough of an impact. The monster encounters lacked the trouble I had on the practice runs, and I was able to get better weapons for BlackRose and Piros, speeding up the final battle. The final segment had a couple practice runs, but amazingly the one time I taped it, I had all the luck in the world. The monsters I faced levelling up were only physically strong, making the battles nice and one-sided despite hideously low levels so long as I kept them at a distance. The massive Virus Core A and B gathering over two segments, for example, really did come one after the other, no retakes involved, almost completely eliminating what I think is the biggest headache of running Infection.
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Had I not watched it, I wouldn't have gotten the idea to run Infection myself, nor would I have known how to get that kind of speed or what to improve upon, etc.Īt any rate, a lot of the extra speed in this run came from new level-up fields and a bit of luck. I guess the first thing I should do is thank Brightstar for his run. Usually I'm horrendously slow, taking my time on everything how else would I rack up 60 hours on Infection alone? To chop that down to 2 and a half is something else. This is probably the first time I've ever seriously sped through a game. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4. hack//Infection Part 1 in 17 segments completed on May 14 2006.
